Jul 13, 2006, 08:23 PM // 20:23
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#41
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Desert Nomad
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Quote:
Originally Posted by Šiljo
omg...yes....its the imba green
Rurik`s Fiery Dragon Sword of Mending
wammo FTW!!!!
DDD
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LMAO!!
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Jul 13, 2006, 09:30 PM // 21:30
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#42
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Dr Imperial
lol that would be cool, but how would you manage to get his skull out of his body? -_-
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His skin is pretty much gone by the time the Lich sets him on you. After you defeat him, you could simply pull it off.
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Jul 14, 2006, 01:23 AM // 01:23
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#43
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Forge Runner
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Quote:
Originally Posted by -LiamB
/Signed
Rurik Sword
The Prince's Shield
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-20 armor , move 25 faster ? xD
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Jul 14, 2006, 07:33 AM // 07:33
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#44
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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isnt rurik's shield the grognars defender skin? if so then no thanks, that shield is ugly
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Jul 16, 2006, 08:42 PM // 20:42
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#45
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Ascalonian Squire
Join Date: May 2006
Guild: Tempora Heroica
Profession: E/Me
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Rurik's Fiery Doom Sword Of Hell... 0.o....
I would find a few places to shove that if I got pissed.
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Jul 16, 2006, 08:53 PM // 20:53
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#46
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by MistressYichi
isnt rurik's shield the grognars defender skin? if so then no thanks, that shield is ugly
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Iruno...i love that skin >.>;;
Anyway:
Rurik's Royal Sword
Fire damage 15-22
15% while enchanted
20% longer enchantments
^_~ mending wammo!
Rurik's Defender
-2 while enchanted
+30 health.
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Jul 16, 2006, 09:32 PM // 21:32
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#47
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Netherlands
Profession: N/
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Quote:
Originally Posted by lyra_song
Iruno...i love that skin >.>;;
Anyway:
Rurik's Royal Sword
Fire damage 15-22
15% while enchanted
20% longer enchantments
^_~ mending wammo!
Rurik's Defender
-2 while enchanted
+30 health.
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d00d mending nver xpires so y wud we need 20% longer enchants?!!11!!?!!11!? omg n00b!!!111!!!
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Jul 17, 2006, 01:00 AM // 01:00
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#48
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Frost Gate Guardian
Join Date: Feb 2006
Location: Iowa
Profession: R/E
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Agroing Fiery sword of Rushing Wammo
fire damage - 15-28 req. 9 swordmanship
Agros 95% more monsters
Movment +30% controls respond 5 seconds slower
Mending +1
Rurik's Uber charr shield
+25 amour vs charr
-40 amour vs everything else
+30 Health
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Jul 17, 2006, 02:24 AM // 02:24
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#49
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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Rurik's FDS
Fire Damage: 15-22 (Req 9 Swordsmanship)
Cheesey One-Liners +1 (20% while using skills)
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Jul 17, 2006, 05:55 AM // 05:55
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#50
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Frost Gate Guardian
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/Signed
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Jul 17, 2006, 05:57 AM // 05:57
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#51
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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It's not like 5 are going to drop from him whenever you kill him. So its not going to be super farmed. Its hard to get to as it is. THe supply will be low. RURIK's FDS FTW.
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Jul 17, 2006, 09:23 AM // 09:23
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#52
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Krytan Explorer
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Nice idea. Rurik holds quite a big role in Tyria storyline and having his own greens is definitely logical. This is the last mission and Rurik is found almost towards the end, hence, I do not think his greens are going to be much more overfarmed than other greens.
Rurik's Fiery Dragon Sword of Enchanting
15-22 Fire Dmg
15% (while enchanted) --> more power to the constant mending
Enchant last 20% longer ---> healing breeze/healing hands FTW
Ruriks Shield
+30hp
-2dmg (while enchanted)
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Jul 17, 2006, 09:41 AM // 09:41
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#53
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Krytan Explorer
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Yes ZOMG YES
/signed
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Jul 17, 2006, 09:56 AM // 09:56
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#54
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Surely its has to be a req 15 FDS to match Shiro's Sword? Sounds like a plan
/signed
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Jul 17, 2006, 10:10 AM // 10:10
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#55
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Royal Escutcheon
Armor: 16 req 9 tactics
Health +30
Health +30
(you seen how much hp undead rurik has ? :O .. and i know anet like to make rumors true ..and there was one about a dual +30 shield somewhere)
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Jul 18, 2006, 01:28 AM // 01:28
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#56
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Academy Page
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Edit:
Rurik's Fiery Dragon Sword of Rurik (yes, redundant)
sword 15-22 fire dmg, req 15 sword
20%^50 (yes, 20%^50 instead of 15%^50)
20% chance of activating the shout "For Ascalon!" - when activating skills
"For Ascalon!"
shout.
you move 25% faster for 9 seconds.
Last edited by chumsy; Jul 18, 2006 at 01:51 AM // 01:51..
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Jul 18, 2006, 01:31 AM // 01:31
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#57
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Frost Gate Guardian
Join Date: Sep 2005
Profession: R/E
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good god...yes! This would be the only FDS I wouldn't be ashamed to wield.
+15% while enchanted is a must for mending -rofl
+30 hp would be a better suffix imo, or maybe charr-slaying? I guess that would be more appropriate, even though it would make the sword ceremonial at best. (or LDD farming ftw)
As someone said before the charr mod would probably make it unwanted by most people. I for one would like it more if it had a Charr mod, I mean it only makes sense.
Last edited by clarianaeneas; Jul 18, 2006 at 01:38 AM // 01:38..
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Jul 18, 2006, 12:29 PM // 12:29
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#58
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Lion's Arch Merchant
Join Date: May 2006
Location: Awesometon.
Guild: Ministry of Fate [MoF]
Profession: W/
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I don't want to seem out of place here but I couldn't resist asking why everyone seems to be obsessed with having dmg +15% while enchanted? I think it would be better with a more generalised +15%^50, so everyone could benefit from it, or even as Chumsy said, maybe a +20%^50 on it, that would make it really desirable. The reason I think enchants should be left out is because although yes, it would be a great sword to have and show off, but it would only really apply to those who use enchants much more often that normal. Plus the fact enchants are very easily removed and I wouldn't want to waste my energy, especially as a warrior, re-applying them all the time. Thats why I personally use very very few or none at all. I think the ideal stats for it would be:
15-22 Fire Damage (req. 8 Swordsmanship)
Damage +15% (while health is above 50%) (+20%^50 ??? Why not?)
Sundering 20/20
Health +30
Armour +5
An extra mod over the top, but the end result is a sword with the potential for high damage output and with a boost to armour. If it had a Charr mod on it, I'd forget it. It would make sense I agree, although it's only for a small portion of the game.
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Jul 18, 2006, 02:06 PM // 14:06
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#59
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Wilds Pathfinder
Join Date: Oct 2005
Profession: Rt/Me
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Quote:
Originally Posted by Mars Dragonblade
An extra mod over the top
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2 extra mods over the top ...cant have 2 hilts now can we ?
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Jul 18, 2006, 06:25 PM // 18:25
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#60
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
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What's with you people making uber broken mods? First off, the greens would have to drop from the lich otherwise you'll see all you tanks leave as soon as undead rurik is... dead... again. His sword wouldn't be anything special except that it better not have a +30HP mod.
Fiery Dmg 15-22 Req.9 Swords
+5 Energy
+5 Armor
As for his shield, duplicate mods sound interesting.
16 Armor Req. 9 Tactics (and a duplicate shield with Req. 9 Strength)
Received dmg -2 (while enchanted)
Received dmg -2 (while in stance)
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